Some great news from the H.P. Lovecraft fans among us today, as Focus Home Interactive and Cyanide Studio announce that his famously twisted universe will be coming alive on consoles and PC next year. It may be a little while off but I know a number of people will be excited to find these Weird Tales finally making their way to the current gen.
Since his first introduction in The Call Of Cthulhu (1928), our Lord and Saviour has gathered quite the following through literature, however this title will be coming as the official video game adaptation or the pen and paper RPG, rather than the library of titles The Antient One has appeared in. There’s no news as yet that we might see the appearance of Ghatanothoa, Byatis, or any other the other Great Old Ones, but we have been given a small insight today, into the semi-open world, which is powered by Unreal Engine 4
Seasoned developers Cyanide Studio (Of Styx, Blood Bowl, and Game of Thrones) promise an RPG-Investigation title, brimmed with the psychological horror which we would expect from the ever expanding Lovecraft universe. Moving with stealth through the backwater island, you are on a mission to discover the truth behind the death of an acclaimed author and her family, though the player will soon find a more disturbing story as they peel back the layers while the Great Dreamer, Cthulhu, prepares his awakening
“We are happy that Focus entrusted us with the development of a videogame adaptation of the legendary RPG Call of Cthulhu. As long-time fans of the license, working with longtime partner publisher Focus Home Interactive on such an original and exciting project is, once again, a privilege. We hope to offer fans the game they’ve long been waiting for.”
Patrick Pligersdorffer – CEO of Cyanide Studio
Of course with this being some way off there has been no set date or price as yet, and no information as to which consoles Call Of Cthulhu will be appearing on, though it’s a safe bet we’ll be seeing it on PS4 and Xbox One as well as on PC.
Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn