We’ve been taking a closer look at Vermintide today, thanks to our friends over at FatShark. We’re big Warhammer fans and after getting stuck into some Pathfinder recently, I was itching to take a look at the latest entry to the Franchise’s digital catalogue
After some pretty nice cutscenes going into the game, you’ll be greeted with what is off from the outset heavily modeled on Left for Dead. We started with the Tutorial though sadly the frame rate drop here made it almost unplayable. We’re glad to see the fps don’t dip within the main game itself, and while the title has been marked down a little for your introduction to the game’s mechanics, with a very shallow learning curve it’s something which you can easily bypass without missing out on much.
You have a fairly decent selection of characters to take out on your adventure, and you can hop through these any time you are in the Inn between missions. Each has their own slight differences in gameplay but in essence you’ll start with one Melee weapon and one ranged and unlock different variants for each character as you complete missions and make your way toward stemming the Vermintide
The gameplay itself is fairly simple, and while it hints at the prospect of stealth through the level, it doesn’t really fit that style, and if your companions are AI instead of friends or random players, that boat is pretty much sunk before it’s left the dock. Instead, you can perform simple dodge maneuvers, light hits, heavy hits and access to potions and medkits as you make your way through the ruined city, performing different tasks on your way and pretty much just sinking a sword into anything which comes near you.
Again like Left for Dead there is a story which you can follow if you choose, but you can also completely ignore it, just picking random missions and really not missing out on too much. In fact with special enemies matching L4D Special infected in style if not in looks, this is a great title for anybody waiting for Left For Dead 3 and likes a little fantasy in their games. Even animations haven’t changed too much and at times it feels very much like it’s our favourite zombie infested action shooter, just wearing a warhammer skin (but truth be told, we don’t mind that too much!)
The Run Down
Graphics: 7/10: Nothing too much to worry about but glitching enemies and some poor animation during magic spells lets Vermintide down a little here. Overall they are good, but with little niggles here and there which can break immersion considerably.
Story: 5/10: There is definitely a story here, but you do have to look hard to find it. Like L4D with the ability to pick and choose different levels from the outset, it’s possible to just miss out on the story entirely, and you don’t feel like you’re missing too much
Sound: 8/10:Good in game effects and some decent (for most characters) voice acting with a hint of dodgy accent from your possibly Scottish companion. The score here is suitably woven through your time and we enjoyed what we heard overall
Replayability: 7/10: With different play styles to go through with each of the five characters inthe game, as well as weapons to unlock for each and a few levels to do it in, there’s a decent amount to go back and collect within Vermintide
Satisfaction: 7/10: Overall it’s a decent game. It could do with a little polish in some aspects but we’ve at least enjoyed our time here. It is, like its zombie relations, quite shallow and it’s not a full fledged RPG as some might like from Warhammer, but if you’re a fan of flailing about wildly with arcade action it might be one for you. We’d have preferred to see something a little more original than a veiled Lf4, and Vermintide is let down with graphical glitches, invisible barriers in places and with the frame rate in the tutorial mission. However while it’s not great we found it’s far from bad.